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Age of War is a base-defense strategy game where you deploy units, build turrets, evolve through five ages, and fight to destroy the enemy base.
Age of War is a base-defense strategy game where two civilizations fight across a single battlefield. You spend gold to deploy soldiers and build defensive turrets while earning experience that lets your civilization evolve from the Stone Age all the way to a futuristic army. Your objective is straightforward: protect your own base while pushing far enough across the battlefield to destroy the enemy base. The original game contains five ages, 16 units, and 15 turrets.
Age of War was created by Louissi and released during the Flash era in 2007. The original Newgrounds release was uploaded on October 31, 2007 and identifies the game as a real-time strategy title.
The battle takes place on a single lane between your base and the enemy stronghold. Units that you purchase automatically move toward the opposing side and attack whatever blocks their path. This means you do not directly control individual soldiers after deployment; your decisions happen through unit selection, defensive construction, special attacks, and the timing of technological evolution.
Defeating enemy troops provides resources. Gold is used to purchase soldiers and defensive structures, while experience points contribute toward evolving into the next age. New ages replace your earlier military technology with stronger units and turrets.
A match can end before reaching the final era if one base is destroyed. Reaching the Future Age is therefore not the objective by itself. Evolution is a way to gain enough military power to survive and eventually break through the opposing defense.
The original game uses a point-and-click interface. The current browser documentation lists the left mouse button for deploying units, while the original Newgrounds release also documents the Spacebar as the pause control.
The central progression mechanic is the ability to move through five historical and fictional eras. Each age provides its own selection of troops and defensive weapons.
| Age | Examples of Military Technology |
|---|---|
| Stone Age | Clubmen, slingshot fighters, dinosaur riders, and primitive projectile defenses. |
| Medieval Age | Swordsmen, archers, knights, catapults, and other castle-era defenses. |
| Renaissance Age | Duelers, musketeers, cannon-based troops, and improved artillery. |
| Modern Age | Infantry, tanks, machine-gun-style defenses, and rockets. |
| Future Age | Advanced soldiers, war machines, lasers, and high-powered futuristic defenses. |
Across these five stages, the original game includes 16 deployable units and 15 turret types. The Future Age also includes the Super Soldier as an additional high-cost unit.
Successful play requires managing immediate survival and long-term progression at the same time. Gold gives you military power now because it buys troops and defenses. XP moves your civilization toward the next age.
Spending gold too aggressively can leave you without enough resources to respond when the battlefield changes. Saving too much can be equally dangerous if enemy troops reach your base while you are waiting.
Evolution creates a major increase in available technology. If the opponent reaches a stronger age while your army still relies on older units, the difference in strength can make the front line difficult to hold. Keep an eye on your progression instead of treating the match as an endless cycle of buying the cheapest available soldiers.
Units are necessary for attacking because they march across the battlefield and eventually strike the enemy base. Turrets remain near your headquarters and automatically fire on enemies within range.
A defense made only from turrets may keep your headquarters alive temporarily, but it cannot push the battle toward victory. An army built without enough defensive support can have the opposite problem: once your troops die, enemy units may have a clear route to your base.
Use turrets as a defensive layer that buys time to rebuild your army. Then turn that protection into a counterattack by deploying enough troops to move the front line forward again.
Several ages provide both close-range and ranged soldiers. In the Stone Age, for example, the roster includes the Club Man, Slingshot Man, and heavier Dino Rider. Later ages follow a similar pattern with progressively stronger fighters.
Ranged units are most useful when another soldier keeps enemies from immediately reaching them. Sending only fragile ranged troops can cause the entire group to collapse when opponents close the distance. A sturdier frontline gives those ranged units more opportunities to attack.
Age of War gives you a special attack that recharges after use. Specials change as civilization advances, with effects including the Stone Age meteor shower and later battlefield attacks.
The strongest time to use one is usually when several enemy soldiers are grouped together. Activating a large-area attack against one weak unit wastes much of its potential, while using it against a crowded push can prevent major damage to your base and create an opportunity for a counterattack.
A lone cheap soldier can be removed before it accomplishes much. When resources allow, combine units so frontline fighters and ranged support reach combat close together.
When the enemy is pushing toward your base, defensive towers can keep dealing damage while your gold increases. Use that time to prepare the next wave rather than continuously feeding isolated soldiers into a stronger enemy formation.
Wait until several enemy units are inside the affected battlefield area. Clearing a concentrated formation gives you more value from the cooldown and can quickly change the direction of the fight.
New ages introduce stronger troop and turret options. If you remain in an earlier era for too long, older units can become inefficient against the opponent's newer technology.
Destroying an enemy wave is only half the job. Once your turrets and surviving troops have removed the immediate threat, deploy reinforcements so the front line moves toward the opposing base.
If you enjoy army management, base defense, and pushing toward an enemy stronghold, try these related games on YaloGames:
Your objective is to defend your own base while creating enough military pressure to reach and destroy the enemy base.
There are five: Stone Age, Medieval or Castle Age, Renaissance Age, Modern Age, and Future Age.
The original game contains 16 units and 15 different turrets across its five ages.
Defeating enemy troops contributes experience points. Once you accumulate enough XP for the next stage, you can evolve and gain access to newer military technology.
Age of War was created by Louissi. The original Newgrounds release was uploaded on October 31, 2007.
Age of War turns one battlefield into a continuous contest between defense, economy, and technological progression. Use turrets to keep pressure away from your base, combine troop roles instead of sending isolated units, save special attacks for threatening enemy groups, and keep earning the experience needed to reach stronger ages. Ultimately, every upgrade and deployment should help you do one of two things: keep your base alive or move your army closer to destroying the enemy headquarters.
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